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Blog

charge into battle - designing combat features for our games

1/20/2021

 
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In February 2021, the students of our Young Artists' Initiative (YAI) are going to focus on building our games' combat options. We're designing ways for our players to select teammates, attack enemies, defend themselves and gain experience points in the field.

Choose teammates

Players will have the option to select NPCs to join them on their adventures. We aim to give them the following options:
Crestborn

Players will be able to select up to five Questers to join their Order. They will embark on Quests with NPCs, who may be assigned into either one of the following classes - Regents, Mages and Knights.

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Meister High

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Players will be able to select up to five Specialists to join their Task Force. They will embark on Missions with NPCs, who may be assigned into either one of the following classes - Cadets, Instructors and Field Agents. 

We may plan to expand our list of classes and powers in the future.

combat options

Players may also gain experience points by defeating enemies on their adventures. We aim to give them an immersive battle experience by redesigning their Defense (Shield) and Attack options. 

Players may select a range of shields and attacks according to their class/specialisation.

Combat Options for Mages in Crestborn

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Combat Options for Field Agents in Meister High


Level Up

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Levelled-Up Characters 

Players may increase their characters' rank and status by gaining experience points. Their new ranks will allow them to access new levels, items, and features.
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Bonus Items

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Players may use their experience points to add new items to their inventory.

​We're redesigning our inventory layouts, which would allow users to select equipment, weapons, outfits and bonus items to use on their adventures.

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